![]() ![]() Normally you're to mitigate the laser if it only hits 1 or 2 squaddies, and the rest will have to move. Gancher is supposed to be a hard encounter. He suggested they might look at implementing a 0.5 sec grace period to the laser before it starts doing damage, but it didn't seem like they were overly concerned with the mechanic itself. the initial vector of the beam just happened to cut through every last person on my squad, which seemed a surprise to the dev ![]() Turns out my team was the victim of a chain of unfortunate circumstances: I hope this is something that gets looked at.Īs I wrote earlier, one of the devs contacted me almost immediately after I reported this. By the sound of it there should be a minimum angle of attack on it (can't go lower than 45 degrees, with a horizontal line being 0 degrees), since otherwise it becomes a frustrating wipe that you can't do anything about instead of a challenging fight. Sure, sure, I could do the smart thing and open the door with just my Vanguard, and thus sacrifice him in order to save the rest. Originally posted by Desolator:Line attacks in a 2d setting are VERY hard to balance. Worst enemy I've encountered so far, especially when they are hidin' right behind a bloody door and immediately begins to laser my whole team. RealSelf features 93 Pixel Laser reviews you can trust, from real people like you. ![]()
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